![]() Elder Scrolls Legends Decks: Blue Marshall 2.0 This version is updated with Heroes of Skyrim. The theme of this deck is pretty straight forward. It focuses around deploying a large number of creatures, primarily blue creatures, that control the board buying time for you to deploy some powerful creatures that buff your deck. Because of the large number of blue creatures, that there are a few cards that take advantage of having a lot of blue in your deck, and the fact that you tend to be able to keep a lot of them in play I have dubbed it the “Blue Marshall” deck. The previous version of this deck had a similar concept, and this one is simply updated for Heroes of Skyrim. In this deck you deploy tough creatures that have ward, high health, etc and start chipping away early, taking care not to get too far behind. This deck relies on putting pressure on your opponents to remove your creatures, and if they don’t making them pay for it. There are a large number of Prophecy cards in your deck, and many of which are creatures. Your opponent will often underestimate your ability to catch up, which will often prove fatal for them.īecause most of your creatures have “Summon” abilities there are a couple cards in the deck that will “reactivate” these, granting you their ability a second time. The abilities range from gaining a Firebolt card, Shackling a creature or even adding a random Keyword to every creature in your deck. In short, this becomes another way to make your opponent pay for not removing your creatures.
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